Building Plato's Atlantis in Blender — a Parametric Ring City
Generating Plato's concentric-ring Atlantis in Blender from a parametric script: water and land rings, a gold-domed Temple of Poseidon, and an orichalcum wall.
Generating Plato's concentric-ring Atlantis in Blender from a parametric script: water and land rings, a gold-domed Temple of Poseidon, and an orichalcum wall.
A Claude Code skill that builds photoreal planets, moons, and gas giants in Blender from real NASA-derived maps — MOLA relief, Fresnel atmospheres, and rings.
Reconstructing Sennacherib's Jerwan aqueduct (c. 690 BCE) in Blender — corbelled stone arches in warm hazy light, with water that's actually simulated.
A movement-first 3D platformer prototype in Unity — A Short Hike meets Toree 3D — with coyote time, input buffering, hold-to-glide, and 10 EditMode tests.