<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>iSymbolic</title><description>Projects built with Claude — games, 3D art, desktop tools, and AI experiments, with the gotchas that made them work.</description><link>https://isymbolic-blog.vercel.app/</link><item><title>Lava Leap: Shipping an Endless Climber with an AI Pair Programmer</title><link>https://isymbolic-blog.vercel.app/blog/lava-leap/</link><guid isPermaLink="true">https://isymbolic-blog.vercel.app/blog/lava-leap/</guid><description>How a Phaser 3 endless vertical climber went from idea to public release — procedural levels that are provably beatable, chiptune juice, and 53 tests.</description><pubDate>Fri, 12 Jun 2026 00:00:00 GMT</pubDate><category>gamedev</category><category>phaser</category><category>typescript</category><category>ai</category></item></channel></rss>