#gamedev

Lava Leap: Shipping an Endless Climber with an AI Pair Programmer

#gamedev#phaser#typescript#ai

How a Phaser 3 endless vertical climber went from idea to public release — procedural levels that are provably beatable, chiptune juice, and 53 tests.

Rebuilding Space Invaders in Unity, One Verified Milestone at a Time

#unity#gamedev#csharp#arcade

A faithful 1978 Space Invaders recreation in Unity 6 (2D URP) — accelerating swarm, raycast projectiles, destructible bunkers, built milestone by milestone.