#gamedev

Shipping Lava Leap: itch.io, the Play Store, and a Bug Told by Telemetry

#gamedev#phaser#telemetry#ai

Taking a browser game to real players — the itch build path that 404s, the clip encoder bug I wrongly dismissed, and the telemetry that proved the fix.

Pipe Knight: Building a Plumber-Knight Metroidvania Stage by Stage

#unity#gamedev#metroidvania#prototype

An in-progress metroidvania prototype in Unity 6 (2D URP) — a plumber-knight restoring flow to a pipe kingdom, built from scripts up to a live vertical slice.

Lava Leap: Shipping an Endless Climber with an AI Pair Programmer

#gamedev#phaser#typescript#ai

How a Phaser 3 endless vertical climber went from idea to public release — procedural levels that are provably beatable, chiptune juice, and 53 tests.

Skyhop: Building a 3D Platformer Movement Feel, Driven Through Unity MCP

#unity#gamedev#3d#prototype

A movement-first 3D platformer prototype in Unity — A Short Hike meets Toree 3D — with coyote time, input buffering, hold-to-glide, and 10 EditMode tests.

Rebuilding Space Invaders in Unity, One Verified Milestone at a Time

#unity#gamedev#csharp#arcade

A faithful 1978 Space Invaders recreation in Unity 6 (2D URP) — accelerating swarm, raycast projectiles, destructible bunkers, built milestone by milestone.